"A lot of people who do Legos do large commission pieces, but that doesn’t interest me, because there’s no scale problem. I try to start with the smallest detail and grow it out so the detail I want to capture is rendered. If you’re doing a life-size deer, there’s no part of it that’s so small that you can’t render it. There’s no problem to solve."

— In this New York Times piece about his LEGO taxidermy kits, David Cole really hit upon the thing I love so much about pixel art: each drawing is actually an engineering challenge. Whenever I start a new drawing, I think “what is the smallest number of pixels I can use to represent this?”  (via benbrown)

(via benbrown)