I like Pieterjan Grandry’s gif player, a novel way to play back your favorite short-form animations on your wall (it’s basically an updated, electric version of a phenakistoscope, but the use is certainly fun, and the wooden box looks nice!).
Studio map from a nifty Disney employee handbook circa 1943. The info in the booklet is mostly uninteresting, but it’s peppered with wartime secrecy, unions (represented by a headless, walking union suit — weird!) , and the gender biases that were prevalent at Disney at the time (sorry, ink-and-paint girls, the “penthouse club” is for men only!). This book was produced not long after the famous animator’s strike of 1941, which was unpleasantly lampooned through the clowns in Dumbo, and would have been read during a time of high tension between the studio and the employees.
(Via @dajanx)
I’m not sure how I feel about the minor key version of the song (hard to beat the Pointer Sisters original), but…OMG STOPMOTION PINBALL NUMBER COUNT!
OnetwothreefourFIVEsixseveneightninetenELEVENTWELVE!
(Via Make)
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Marjane Satrapi, creator of Persopolis, talks about how she found success in adapting her acclaimed two-part graphic novel into an animated feature.
Bonus tip: cast Iggy Pop.
(Via Mayerson on Animation)
Dave Fleischer of Fleischer Studios demos the distorted-architecture-on-a-turntable that his studio pioneered for creating compelling 3D backgrounds in their animated shorts. You can see it in motion in a number of their Popeye cartoons (like Popeye Meets Ali Baba and the Forty Thieves) or in their originals like Mr. Bug Goes to Town (PS: check out that awesome title card typography!)
If you happen to be in L.A. this week, you can catch some classic Fleischer shorts in pristine 35mm prints as part of Jerry Beck’s animation series at the Cinefamily. Do it!
(Via Cartoon Brew)
— The incomparable Winsor McCay, quoted in a Los Angeles Times blog post that points out that this is the 100th anniversary of McCay’s short film Little Nemo. If you’ve never seen his animated shorts — they’re among the first examples of the medium, and yet still technically brilliant — you should hit up the YouTube and get started with Nemo…
Via letterheady, a blog archiving lots of incredible vintage letterhead, many of which are from the desks of cartoon and film folks.
Letterhead used by the late-Jay Ward, creator of Rocky & Bullwinkle.
(Via Cartoon Brew)
Experimental animation pioneer Mary Ellen Bute’s short film Tarentella was selected this week for preservation in the National Film Registry as a culturally significant film. From the press release:
“Tarantella” is a five-minute color, avant-garde short film created by Mary Ellen Bute, a pioneer of visual music and electronic art in experimental cinema. With piano accompaniment by Edwin Gershefsky, “Tarantella” features rich reds and blues that Bute uses to signify a lighter mood, while her syncopated spirals, shards, lines and squiggles dance exuberantly to Gershefsky’s modern beat. Bute produced more than a dozen short films between the 1930s and the 1950s and once described herself as a “designer of kinetic abstractions” who sought to “bring to the eyes a combination of visual forms unfolding with the … rhythmic cadences of music.” Bute’s work influenced many other filmmakers working with abstract animation during the ‘30s and ‘40s, and with experimental electronic imagery in the ‘50s.
Bute’s final piece was an interpretation of Finnegans Wake, one of the very few attempts ever made at staging Joyce’s novel of troubled dreams.
(Source: cartoonbrew.com)
Judith Beheading Holofernes, animated. A unique way to look at art history (I wish the animation continued with Judith and her handmaiden walking off with the head in a basket — lots of good paintings of that scene too). I recognize the Caravaggio, the Valentin de Boulogne, and the Artemisia Gentileschi, but who did the one that’s a near copy of Gentileschi’s?
ledelorean:(via sovietcunt)
Sonar by Renaud Hallée. Hypnotic music visualization (keyframe animated rather than generative, though). Reminds me of a cross between a backwards Osu! Tatakae! Ouendan and my favorite NASA video of all time, the Huygens Probe Descent Camera.
(Via Kitsune Noir)
Early experimental computer animation through mathematical modeling of a cat’s gait. Evidently, equations were written to model the basic skeleton form of the cat and its walk, and the computer was used to generate a shadow-like projection printed frame by frame onto paper using ASCII-like characters (this animation was done in 1968 on a Soviet BESM-4 mainframe, so I’m not sure what character set they’re actually using here). The result could then be filmed, inverted, and manually cleaned up. Not exactly something that would really take the animation world by storm, but it’s an interesting usage of mainframes for art.
See also: more detailed info about the animation including links to the fulltext paper (in Russian — Google Translate does a pretty good job)
(Via Make)
WOW, I’m about four years late on this one, but in case anyone else hasn’t come across this: a fan has collected and cataloged a huge chunk (nearly 7½ hours worth!) of the incidental music from Ren & Stimpy. You know the stuff: the delightfully surreal, atomic age lounge music that defined the series. Don’t miss the smallish image link to Volume 2! The direct download links went dark, but if you poke around towards the bottom of the comments you can probably figure it out…
(spotted via twomuch)
Bill Plympton’s got a new short aimed at the younger set on the way, about a cow who wants to become a hamburger. No dialog or sound effects; simple, blocky colors inspired (“ripped off”, in his words) by Kandinsky; and final line art rendered with Sharpie. Looks good to me!
If you’re up in NYC for the premiere (which will be at an Austin-themed BBQ joint in Manhattan that takes its inspiration from Kreuz Martket!), you can hit him up for a free cow drawing.
Animation: production vs. post
Mark Mayerson writes a pretty good rebuttal to the idea that the animators that worked on James Cameron’s Avatar were shortchanged by the film’s placement as a live-action feature:
“I’ve written extensively on how fragmented the process of making an animated film is and how so many of the acting decisions are made before the animator starts work. The character designs, the storyboard and the voice performance all make acting decisions that constrain the animator’s interpretation. There is no question that motion capture is yet another constraint, probably larger than all the others. To insist that Avatar is an animated film is to marginalize animators even more than they are in what are generally considered animated films. Is this the direction we want things to go? Better to agree with James Cameron and focus our attention on films where animators create, not enhance, performances.”
“I don’t carry a sketchbook to do pretty drawings in it.”
Storyboard artist and animation historian Mark Kennedy on keeping a sketchbook:
I’ve seen artists on the Internet question the necessity for this, saying that you can’t really learn anything about drawing by carrying a sketchbook, and that the drawings you do in a sketchbook are always dashed off, careless and sloppy. […]
The real reason I carry a sketchbook is so that I can record and remember details that I observe. Drawing from real life is the best way to teach yourself how people look, act and move in a naturalistic way (and help you remember it later). Life drawing and studying the work of other artists and animators are great learning experiences, but those things aren’t the same as studying real life. A great life drawing is an amazing feat and you can learn a lot about drawing and anatomy by going to life drawing. But very few life drawings give you a lot of information about the model’s personality and what kind of human being they are. You’re never going to create an original story or character based on a life drawing model you saw.
