Seen above is a green disc, wax on brass, with an early recording of Hamlet’s “To be or not to be…” soliloquy, that likely hasn’t been heard in over 125 years. Created by Alexander Graham Bell’s Volta Laboratory in the late 19th Century and sent to the Smithsonian for archiving as they were created, the paranoid Bell failed to provide a playback mechanism for these discs, for fear that his competitors would appropriate his innovations.
Researchers at the Lawrence Berkeley National Laboratories are working on recovering these early audio recordings with a system called IRENE/3D that creates 3D optical scans of the old record-like discs:
Using methods derived from our work on instrumentation for particle physics we have investigated the problem of audio reconstruction from mechanical recordings. The idea was to acquire digital maps of the surface of the media, without contact, and then apply image analysis methods to recover the audio data and reduce noise.
The nifty thing about this form of hands-off scanning is that it can accommodate many types of otherwise mechanically incompatible media, from discs made of metal or glass to wax cylinders (quick, someone set this up to scan the Lazarus bowl!!). The 18-second snippet of Hamlet audio from the green disc above (maybe the voice of Bell himself?) has been posted on YouTube, or you can download more examples from the project in WAV and MP3 format.
(Via PhysOrg)


![From Endless loop: A brief history of chiptunes:
Pressure Cooker was an ambitious exception among its contemporaries. In 1980, most home computer music remained limited to single-voice melodies and lacked dynamic range. Robert “Bob” Yannes, a self-described “electronic music hobbyist,” saw the sound hardware in first-generation microcomputers as “primitive” and suggested that they had been “designed by people who knew nothing about music” (Yannes 1996). In 1981, he began to design a new audio chip for MOS Technology called the SID (Sound Interface Device). In contrast to the kludgy Atari TIA, Yannes intended the SID to be as useful in professional synthesizers as it would be in microcomputers. Later that year, Commodore decided to include MOS Technology’s new SID alongside a dedicated graphics chip in its next microcomputer, the Commodore 64. Unlike the Atari architecture, in which a single piece of hardware controlled both audio and video output, the Commodore machine afforded programmers greater flexibility in their implementation of graphics and sound […]
When I saw this headline linked by Waxy I took it to be an overview of the recent (late 90’s to now) chiptune music craze, but it’s actually a nice little overview of the nearly 30 years old history of writing music on game hardware. Even includes sections on cracktros, the demoscene, and the early advent of trackers, along with some good videos of the relevant technology.
(Photo of the SID chip via Chris Hand)](http://29.media.tumblr.com/tumblr_ktsim0YXs41qz7as3o1_500.jpg)